Enter your code. Find your way out.

Escape rooms set by your teacher, solved with your team.

No code yet? Try a sample room.

  • The Locked Lab

    Go through the desk and find the override code before the lab seals.

    DEMOCSComputer science, GCSE and A Level, 30 minutes

    Play
  • The Clinic Room

    The report is locked in the cabinet and the appointment is at two.

    DEMOSLTSpeech and language therapy, undergraduate, 30 minutes

    Play

A room to search, or a desk to go through

A desk seen from above, with a sticky note, a notebook, a receipt, an envelope and a locked tin.

The desk

Move papers, turn them over, open folders, crack the tin.

An illustrated therapy room with a whiteboard, a filing cabinet and a door with a keypad.

The room

Look around and work out which clue opens which lock.

Running it with a class?

Give out the code, start one clock, and watch each clue fall. How it works.

  • Each room sets its own timer and hints.
  • Every solved clue is logged with its time.
  • Students need only a team name.
Open a live session